In general, the duration of most animations should be in the range of 100–500 ms, depending on complexity and on how far the element is traveling. As a rule of thumb, look for the shortest time that an animation can take without being jarring. It is far more common for animations to be too long than too short.
- How long should UI animations be?
- What is a normal animation speed?
- What makes a good UI animation?
- How long should fade in animation be?
How long should UI animations be?
It's been found that the optimal duration for a UI animation should be between 200 and 500ms. Click and hover animations should be on the lower spectrum of the above-mentioned duration, whereas animation spanning over a large portion of the screen or whole screen transitions will be on the higher one.
What is a normal animation speed?
You can control the animation speed by repeating the frames. The repeated frames will last longer and slow down the motion. You can also alter the FPS (frames per second). By default, FPS 24 is the standard in animation production, but FPS 12 can be a pretty good start for hand-drawn animation.
What makes a good UI animation?
In order to achieve that, designers use UI animations to show users when a certain action is in progress, done, or simply point to the key features first. Good animations are fluid and help visualize the change in a certain state of a system while providing users a sense of direct interaction.
How long should fade in animation be?
Move the playhead to where you want the fade-in effect to end. Generally, 1 second works well, but you might want it to last longer or quicker. Set the Opacity to 100%.